Beastmaster of the Red Wizards
Dorim Cragwatcher, NPC Wizard Level 7 Artillery
Medium natural humanoid, dwarf XP 300 Initiative +3 Senses Perception +4; low-light vision HP 62; Bloodied 31 AC 16; Fortitude 19, Reflex 20, Will 21 Speed 5
m Bat Bite (standard; at-will) F Poison +12 vs. AC; 1d8 + 4 poison damage.
C Fire Shroud (standard; recharge ⚅) F Fire Close burst 3; +12 vs. Reflex; 1d8 + 3 fire damage, and ongoing 5 fire damage (save ends).
A Sleep (standard; daily) F Sleep Area burst 2 within 20 squares; +12 vs. Will; the target is slowed (save ends). First Failed Saving Throw: The target becomes unconscious (save ends).
False Life (minor; when bloodied; daily) Conferred by amulet of false life; Dorim gains 14 temporary hit points.
Disguise Self (minor; daily) ✦ Illusion Personal; Dorim takes on the appearance of another humanoid creature of the same size previously seen; the illusion lasts for 1 hour. Anyone attempting to see through the disguise makes a DC 28 Insight check to succeed.
Alignment Good Languages Common, Abyssal Skills Arcana + 14, Bluff + 13 Str 11 (+3) Dex 11 (+3) Wis 12 (+4) Con 14 (+5) Int 16 (+6) Cha 14 (+5) Equipment amulet of false life +2, spellbook
This regal-looking dwarf wears a grand robe of scarlet under a striking blue cloak. His beard is clasped in arcane strictures, and a great winged bat perches on his shoulder as if a pet bird of prey.
Dorim is the caretaker of the animals for the Red Wizards. Locked away in their lower catacombs lie his more rare pets and creations. However, he mostly deals with magical familiars and pets.