Helios

Bio:

Follower of Ioun, whose teachings are as follows:

  • Seek perfection of your mind by bringing reason, perception and emotion into balance with one another.
  • Accumulate, preserve and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.
  • Be watchful at all times for cults of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets and blind them with the light of truth and reason.

Helios was born on the island of Oghma. His parents had moved to the island before Helios was born. They left the Capital due to the increased threat of the Order, they felt that they did not want to raise their child the place the Order was changing it into. Oghma was a welcoming open place and when Helios was but a child, he began his studies at the Temple. It wasn’t until the island was attacked did he learn that his mentor all these years was Ioun herself!

Personality traits of Helios:

  • He believes that action without proper planing is foolishness.
  • Knowledge is power: Share it with allies, use it against enemies.
  • Using illusions or trickery to deceive the weak willed or evil is acceptable.
  • He strives to not let his emotions get the better of him, but this is the aspect of Ioun’s teachings he never mastered. Helios is sometimes prone to emotional outbursts, but does his best to keep these at bay.

Stats:

Helios Nocter, level 8 Tiefling, Wizard Build: Control Wizard Arcane Implement Mastery: Orb of Imposition

FINAL ABILITY SCORES

Str 8, Con 12, Dex 10, Int 20, Wis 18, Cha 14.

STARTING ABILITY SCORES

Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12.
AC: 20 Fort: 16 Reflex: 20 Will: 21
HP: 50 Surges: 7 Surge Value: 12

TRAINED SKILLS

Arcana +14, History +14, Insight +13, Diplomacy +11

UNTRAINED SKILLS

Acrobatics +4, Bluff +8, Dungeoneering +8, Endurance +5, Heal +8, Intimidate +6, Nature +8,
Perception +8, Religion +9, Stealth +6, Streetwise +6, Thievery +4, Athletics +3

FEATS Wizard: Ritual Caster Level 1: Hellfire Blood Level 2: Wrathful Magic Level 4: Enlarge Spell Level 6: Implement Expertise (orb) Level 8: Arcane Familiar

POWERS Wizard at-will 1: Scorching Burst Wizard at-will 1: Illusory Ambush Wizard encounter 1: Orbmaster’s Incendiary Detonation Wizard daily 1: Flaming Sphere Wizard daily 1 Spellbook: Horrid Whispers Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Fire Shroud Wizard daily 5: Stinking Cloud Wizard daily 5 Spellbook: Visions of Avarice Wizard utility 6: Wizard’s Escape Wizard utility 6 Spellbook: Spectral Hound Wizard encounter 7: Twist of Space

ITEMS

  • Spellbook
  • Adventurer’s Kit
  • Cloak of Distortion +1
  • Orb of Judicious Conjuration +2
  • Robe of Contingency Cloth Armor (Basic Clothing) +1
  • Bracers of Mental Might (heroic tier)
  • Cynics Glasses (Cynics Goggles)
  • Green Thumbs
  • Belt of Vim +1

RITUALS Arcane Mark, Brew Potion, Tenser’s Floating Disk, Hand of Fate, Wizard’s Sight, Enchant Magic Item, Knock, Eye of Alarm, Discern Lies

Italicized denotes ritual granted by Orb of Ioun

Helios

Godswar Dresden