Captain of the Bearded Sailor
Dwarf Hammerer Level 5 Soldier
Medium natural humanoid XP 200 Initiative +4 Senses Perception +4; low-light vision HP 64; Bloodied 32 AC 23; Fortitude 18, Refl ex 15, Will 17 Saving Throws +5 against poison eff ects Speed 5
m Warhammer (standard; at-will) ✦ Weapon +11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ ) +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square (dwarf hammerer’s choice).
R Throwing Hammer (standard; at-will) ✦ Weapon Ranged 5/10; +10 vs. AC; 1d6 + 3 damage.
Stubborn (immediate interrupt, when an enemy tries to push the dwarf hammerer or knock it prone; at-will) The hammerer makes a melee basic attack against the enemy.
Stand Your Ground When an eff ect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the eff ect specifi es. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.
Alignment Good Languages Common, Dwarven Skills Dungeoneering +11, Endurance +5 Str 17 (+5) Dex 10 (+2) Wis 14 (+4) Con 16 (+5) Int 11 (+2) Cha 12 (+3) Equipment plate armor, heavy shield, warhammer, 3 throwing hammers
Moira captains The Bearded Sailor for The Order in exchange for not being a slave in the mines. She transports dwarf workers from one place to another, and although she hates doing it, she feels it may be a way to change the system from the inside.
Moira’s Husband is currently kept in Ironhammer Mountain. One day she has vowed to free him from The Order’s control.
She came to Finwin Balderdash in Oasis one day to attempt to procure a large quantity of magical items. She had planned to do this in an attempt to recklessly free her husband.
Brash, loud, and stubborn, Moira will do whatever it takes to one day free her people.